I really can’t say enough good things about this game. I’ve already written about the experience elsewhere, so I’ll try to stick to seeing SpaceChem from the game designer’s perspective.
Things SpaceChem does right:
- Player freedom: The story stays out of the way and lets the game go. You can even ignore the story entirely, and just play the “puzzle” part of the game. The puzzles let you solve the challenge any way you want. There is no “right” solution (though some are better than others). SpaceChem never forces you to take time out of gameplay to experience the story. It’s totally optional. Continue reading