Tank Made of Paint

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One of the most frustrating things about computer games is the common focus on graphic fidelity without matching high fidelity mechanics, interface, and characters. There’s a good overview of the problem over there. I’d like to add a few points.

Graphics are like paint. A good coat of paint does wonders for a project. Paint can really solidify a design, whether code or concrete, into something stunning. Paint takes “machined” parts and turns them into “finished” ones, ready for assembly. Paint can turn a car into a statement, an expression!

But don’t build an engine out of paint. Continue reading

Why Fledgeling?

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Why create Fledgeling? What is so special about this concept? And why this and not something else? Why take time from my friends and family and invest in idea which, truth be told, will likely never succeed?

We all believe we understand the world, more or less. But there are also mysteries. For me, the mystery is pretty much everything. I’m not able to confidently predict all of it. I’m curious. I want to know if I understand things properly. Creating is a way to check that, to compare the internal world with the external one. Fledgeling is a model of the whole world. I’m curious how accurate it is.

That, and I’m too proud for my own good. Continue reading