One of the most frustrating things about computer games is the common focus on graphic fidelity without matching high fidelity mechanics, interface, and characters. There’s a good overview of the problem over there. I’d like to add a few points.
Graphics are like paint. A good coat of paint does wonders for a project. Paint can really solidify a design, whether code or concrete, into something stunning. Paint takes “machined” parts and turns them into “finished” ones, ready for assembly. Paint can turn a car into a statement, an expression!
But don’t build an engine out of paint. Continue reading