Scenarios are the thing you play in Fledgeling. They are, in essence, a “what if” proposition. While the ideaspace holds all the possibilities of the setting, the scenario outlines the particulars. But even though the scenario will limit the actual state of the world, many particulars could be left open in order to offer the player room to customize and experiment.
We want to make it easy to design scenarios.
Anything not specified in the scenario will be filled in from the “parent” scenario.
Infinite time and energy, thinking about things as sub-characters attempt to embody your fancies. Spalling off sub-universes as you speculate on different archetypes.
Pausing in slow-motion trying to make a hard decision. While that is happening, a new high-growth crisis emerges (nano-tech fire), overturning the whole point of the decision in the first place.