Structures, Semantics, Abilities, and Play

The structure of a game sets the stage.

The semantics of a game sets the atmosphere.

The abilities of players and characters dictate the kind of stories that can be told in-game.

Too few abilities stifles expression. Too many abilities stifles creativity.

Too few semantics stifles expression. Too many semantics stifles creativity.

Too much structure stifles expression. Too little structure stifles creativity.

I wish I could recall the fervor of the ideas with which I began this post. Perhaps too much structure.

These are all various angles one may hold a game. In order to examine it. In order to evaluate it. Play is the emergent behavior of an intelligence in contact with a healthy balance between the three.

Leave a Reply

Your email address will not be published. Required fields are marked *