Andy and I discuss “The Art of Game Design: A Book of Lenses” by Jesse Schell.
Wherein we read and talk about the lens numbers 97 through 100.
I said in the episode that I wanted to do a review of the chapters, so let’s do that! Here’s the spreadsheet of our evaluation of the lenses: https://docs.google.com/spreadsheets/d/1jIXXoblMnt0z_-oMKggJ9PvDVILLADUcibEaFql2V5U/
Of the 100 lenses, leaving 44 “not terrible” ones. Of those, 12 could have been combined with other lenses, leaving 32 unique decent lenses. There are 32 chapters in the book, so I think it would have been fair to cut the lenses down to one per chapter. Even further, 14 of those 32 were in chapters 10-13, so if you don’t have time to read the whole thing, just read those four chapters and you’ll get nearly the majority of the useful insights.
Oh, and also read chapter 17. It’s only nine pages long, and contains the lens closest to my heart.
Well, that’s it! I hope this extensive discussion of the Book of Game Design Lenses has been useful to you! Comment if you’d like more of this kind of content.