I just finished playing Potion Craft, an early-access game in version 0.4.5 of development. It’s fun, and charming, but you can tell all that by watching the trailers or let’s-plays on YouTube, so that’s not what I’ll be talking about here. I’m going to be making suggestions. And not just any suggestions! Sure, there could be more components and effects, and more visitor requests, and the ingredient pricing needs some balancing, and it would be cool to be able to use your own potions, but those are all obvious next steps that are certainly in a dev roadmap document somewhere. So instead, let’s start with:
Continue readingPotion Craft: Proposals
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