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Monthly Archives: March 2014

Fledgeling Visuals, First Concepts

Posted on March 21, 2014 by dudecon
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We’ve talked about how not to do graphics, how to not make them overly complex or deceptive. But visuals are important to games, especially as a communication channel. Here are some examples of  what we expect the visuals to look like in Fledgeling.

FledgeMotorcycle02

A simplified motorcycle model, displaying the primary functional groups.

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