Uplift: Introduction

Minecraft is a proven product. Fledgeling is a distant dream. Somewhere between Fledgeling and Minecraft, Uplift juts, jaggedly jousting juxtaposition.

How much can be accomplished in a breath? A day? A lifetime? What can be done with a grain of sand, a brick, or a mountain? What is it like to be a tuft of grass, a bug, a crystal, or an avalanche? Could intelligent rabbits build a civilization? All these questions and more, I intend to explore in Uplift.

If none of that interests you, you should probably stop here. But if it intrigues you, please read on. Continue reading

Uplift: The Game, The Name

Aside

Small Uplift image

Perhaps something like this?

Working on a game concept: codename Uplift.

Where did the name “Uplift” come from? There are a few reasons, that make sense.

  • One of the main mechanics is lifting large blocks of stone and earth.
  • It involves elevating unintelligent creatures to intelligence, technology, and civilization.
  • It is intended as a step between Minecraft and Fledgeling, an attempt to raise the expectations of gamers without attempting any mind-breaking leaps.

Further details forthcoming!