Fledgeling Discussion 01

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If you’re interested, here’s the raw live recording with an extra twenty minutes of random chatter and dropping calls.

NOTE: The following is a dialog between a couple of friends of mine. I’ve talked with “A” extensively on the topic of Fledgeling, and he’s probably the world’s leading expert at this point (Certainly above me. I may be a “visionary”, but half the time I can’t concoct two clauses to rub against each-other). Participant “Q” is also an old friend, and a vetran of industry-critical software development, as well as high traffic web design. The dialogue has been edited for clarity, and I have inserted notes where appropriate to offer clarification. On the whole, I find this discussion fascinating and enlightening, and I hope you do as well. Enjoy!

Q: Do you think the whole “glorified social experience” is just a sort of fad that might pass? Or do you think games will continually develop that way?

A: Both yes and no. An interesting phenomenon to which crowd sourced funding and increased availability to starving developers has given rise is the rise of new, usually-single player, original game experiences. Things like Minecraft and Kerbal Space Program and Dwarf Fortress. At this point they’re generally focused on exploring an idea. Minecraft is basically “will people play a game that isn’t really a game?” in a java app. KSP is “will people play a game where the only rules are Newtonian physics?” Dwarf Fortress is “will people value integrity in a simulation over presentation?” Continue reading